3ds max 4 Fundamentals

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Author: Ted Boardman

ISBN-10: 073571066X

ISBN-13: 9780735710665

Category: Graphics Applications & Software

3ds max 4 Fundamentals is a tutorial- reference in which the basic concepts of 3D representation and 3ds max are explored, with special attention given to new and upgraded features of the new release. The book focuses on key features so that the reader can use this basic knowledge to progress to a higher level of understanding and efficiency both in skill and in book choice.

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This tutorial textbook introduces the basics of using the three- dimensional graphics program, in which three-dimensional models are usually rendered in two-dimensional format. After discussing some basic topics of computer graphics, the chapters move into the program's tools, discussing shape modeling, surface colors and patterns, lighting, animation, and rendering. Final chapters offer examinations of new and updated software features. The CD-ROM contains files used in the text's example project, figures reproduced from the text, and some related third-party software. Annotation c. Book News, Inc., Portland, OR

Introduction1Pt. I3D Graphics Concepts1Graphics Concepts: Learning from the Masters723ds max 4 Concepts: The Fundamentals33Pt. II3ds max 4 Basics3Workflow/GUI: A Road Map of max 46742D Modeling: Create Your World10553D Fundamentals: Creating the World Around Us1536Materials: Applying Surface Colors and Patterns2357Lighting: Get a Grip on max 4 Lights3018Animation: A Moving Experience3419Rendering: Displaying Your Work375Pt. IIINew and Updated max 4 Features10Modeling: Enhancing Productivity42111Animation: Constraints and IK44712Rendering: Interactivity and Layering467Glossary481App. A: What's on the CD-ROM487Index491