Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development

Hardcover
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Author: Craig Larman

ISBN-10: 0131489062

ISBN-13: 9780131489066

Category: Object - Oriented Programming

“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.”\ —Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects“Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.”\ —John Vlissides, author, Design Patterns and Pattern Hatching“People often ask me which is the best book to introduce them to the world of OO design. Ever since I...

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“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.”—Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects“Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.”—John Vlissides, author, Design Patterns and Pattern Hatching“People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.”—Martin Fowler, author, UML Distilled and Refactoring“This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.”—Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working GroupA brand new edition of the world’s most admired introduction to object-oriented analysis and design with UMLFully updated for UML 2 and the latest iterative/agile practicesIncludes an all-new case study illustrating many of the book’s key pointsApplying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-worldobject-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UMLNew coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoringMany new tips on combining iterative and evolutionary development with OOA/DUpdates for easier study, including new learning aids and graphics New college educator teaching resourcesGuidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architecturesA new chapter on evolutionary requirements, and much moreApplying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.

1Object-oriented analysis and design32Iterative, evolutionary, and agile173Case studies414Inception is not the requirements phase475Evolutionary requirements536Use cases617Other requirements1018Iteration 1 - basics1239Domain models13110System sequence diagrams17311Operation contracts18112Requirements to design - iteratively19513Logical architecture and UML package diagrams19714On to object design21315UML interaction diagrams22116UML class diagrams24917GRASP : designing objects with responsibilities27118Object design examples with GRASP32119Designing for visibility36320Mapping designs to code36921Test-driven development and refactoring38522UML tools and UML as blueprint39723Quick analysis update40124Iteration 2 - more patterns40725GRASP : more objects with responsibilities41326Applying GoF design patterns43527Iteration 3 - intermediate topics47528UML activity diagrams and modeling47729UML state machine diagrams and modeling48530Relating use cases49331More SSDs and contracts50132Domain model refinement50733Architectural analysis54134Logical architecture refinement55935More object design with GoF patterns57936Package design61337UML deployment and component diagrams62138Designing a persistence framework with patterns62539Documenting architecture : UML & the N+1 view model65540More on iterative development and agile project management673