Beginning C++ Through Game Programming, Second Edition

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Author: Michael Dawson

ISBN-10: 1598633600

ISBN-13: 9781598633603

Category: Graphics Programming

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each...

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What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 For Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad-Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Your First C++ Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences Index