Computer Programming for Teens

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Author: Mary E. Farrell

ISBN-10: 1598634461

ISBN-13: 9781598634464

Category: Programming - General & Miscellaneous

Ready to learn computer programming but aren't sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you're a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes...

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Ready to learn computer programming but aren't sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you're a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes examples in the most popular languages—specifically HTML, C++, and Java. It begins by explaining the fundamental topics, like data storage, and progresses through to more complex topics, such as decisions, loops, design, and complex data structures. Written by a high school teacher, the book includes helpful tips and analogies to guide readers through the maze of programming techniques, concepts, and common pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for programming success.

1. First Things First 2. Variables: The Holders of Information 3. Everything You Ever Wanted to Know About Operators 4. Programming: It's Now or Never 5. Design: Best to start here 6. True or False: The Basis For All Decisions 7. Loops or How to Spin Effectively 8. Function Calls. That's What it's All About. Get Somebody Else to do the Work 9. Using Functions in Graphics 10. Running Out of Holders? It's Time for the Array. 11. The Matrix - Before The Movie . . . 12. Debugging: More important than you think . . . 13. But What if Things are Different? Structures/Records and Fields. 14. Objects and Classes: Being Organized is Better Than Not 15. Dealing With the Outside World: Files. 16. Pointers: Who is Looking at Whom? 17. Searching: Did you Find it Yet? 18. Let's Put Things in Order: Sorting 19. Recursion: Calling Yourself Over and Over Again 20. HTML: High Level Languages and Why They Are So Easy! 21. C++ 22. JAVA