Culture of Design

Paperback
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Author: Guy Julier

ISBN-10: 1412930464

ISBN-13: 9781412930468

Category: Art Styles & Periods

Praise for the first edition:\ 'Julier provides an important contemporary account of how design disciplines act and interact in the world…. an important resource for the student of design… perfection as a cultural studies text' - European Journal of Cultural Studies\ Aimed at students of design studies, design history, cultural studies and sociology, The Culture of Design, offers a unique overview of design practice in contemporary culture and society. Drawing on a range of theoretical...

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Praise for the first edition: 'Julier provides an important contemporary account of how design disciplines act and interact in the world'. an important resource for the student of design—perfection as a cultural studies text' - European Journal of Cultural Studies Aimed at students of design studies, design history, cultural studies and sociology, The Culture of Design, offers a unique overview of design practice in contemporary culture and society. Drawing on a range of theoretical perspectives, Julier nevertheless foregrounds the everyday business and professional context in which designers work. The second edition of The Culture of Design, has been thoroughly revised and updated, and contains new case studies, including one on the i-pod. In addition, the book now has an extended final chapter which looks at the links between design and business studies and how the creative industries function in the context of contemporary audit culture.

List of figures     viiiList of illustrations     ixForeword to second edition     xiIntroducing design culture     1Design culture as an object of study     3Beyond Visual Culture: Design Culture as an academic discipline     7Models for studying Design Culture     11Design Culture beyond discipline?     15Design production     19Design consultancy reaches 'critical mass': setting the scene with some statistics     20The establishment of design consultancy     23The 1980s design consultancy boom     25'Neo-Fordist' design consultancy     28'Post-Fordist' design consultancy: the 1990s     29Towards a brand ethos     32Concurrent design     33The 'New Economy'     35Conclusion     37Designers and design discourse     39Definitions of design     40The professionalization debate     41Professionalization and differentiation     43Historicity and modernism in design discourse     46Second modernity versus design management     49Conclusion     52The consumption of design     55The culture of consumption     56Design and consumer culture     57Passive or sovereign consumers?     58De-alienation and designing     61The aesthetic illusion     62Systems of provision     65Circuits of culture     66Designers and the circuit of culture     67Writing about things     69Consumption and practice     70Conclusion     72High design     75Anomalous objects     75High design     77Design classics     78Mediating production     80Consuming postmodern high design: Veblen and Bourdieu     81Historicity     84Modern designers/modern consumers     85Designers, risk and reflexivity     87Conclusion     91Consumer goods     93Images     93Surfaces     94Doing the Dyson     96Product semantics     98Mood boards     100Lifestyles and design ethnography     102Back to the workshop     105Product semantics and flexible manufacture      106Designing global products     110Product designers and their clients     111Dyson stories     112Re-doing the Dyson     115The iPod: consumption and contingency     116Conclusion     121Branded places     123Evaluating place: beyond architectural criticism     125The Barcelona paradigm     130Cultural economies and regeneration     134Responses to globalization (1): place-making of city-regions through design     136Responses to globalization (2): the branding of city-regions and nations     139Problematizing the branding of place     144Conclusion     146Branded leisure     149From 'Fordist' to disorganized leisure     150The Disney paradigm     153Post-tourists     154Naked and nowhere at Center Parcs     155Televisuality and designing leisure experiences     162Dedifferentiation/distinction     164Conclusion     167On-screen interactivity     169Computers and graphic design     170Technological development and consumer growth     172Professional practices     173Critical reflection     174Authorship     177Readership     178Consuming interactivity     179Cybernetic loss     181Liberation and regulation: the bigger picture     185Bytes and brands     187Conclusion     188Communications, management and participation     191Internal brand building     192The end of advertising     193Brand and communications consultancy     194Employees as consumers     198Aesthetic labour     200Designing for creativity     201Design and social participation     204Conclusion     208References     211Index     231

\ Barry Curtis"The Culture of Design offers both a very exciting and an innovative contribution to the field . . . this should be a popular textbook for art and design courses. It could also be an important text to support the increasingly visual turn influencing cultural studies, sociology and material and spatial culture courses."\ \