Designing Disney: Imagineering and the Art of the Show

Paperback
from $0.00

Author: John Hench

ISBN-10: 1423119150

ISBN-13: 9781423119159

Category: Popular Culture Collectibles

Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design.\ Designing Disney reveals the magic behind John's great discoveries and documents his groundbreaking...

Search in google:

Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design.Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.Kristin Harris - Children's LiteratureNow it is almost hard to remember that Disney created a revolution not only in animation, but also in theme parks. John Hench has worked for Disney for over 60 years. A profound respect for the people who attended theme parks was a key factor in how they developed their projects. That meant waiting in lines with customers, going on rides with them and talking to them. The Disney "Imagineers" wanted to see their guests in the park to find out what they needed to enjoy a story environment. Disneyland was considered a three-dimensional film. They used storyboards to design sequences of experiences for guests. Everything was to be part of the story. This was a new idea in entertainment. Even the vehicles for transporting guests around the park needed to be attractions in themselves. The park staffs are called cast members and are costumed appropriately. This is a fascinating look at design expertise, a real interest in pleasing people and an empire created by the genius and hard work of Walt Disney and the talent he found to implement his vision. This coffee table book is richly illustrated with photographs of the parks, working drawings, and other documents the designers used in their work. 2003, Disney, Ages 8 up.

PrefaceivForewordvThe Art of the Show1The Art of Visual Storytelling67The Art of Character81The Art of Color103Afterword: Mickey and Me137Index150

\ Children's LiteratureNow it is almost hard to remember that Disney created a revolution not only in animation, but also in theme parks. John Hench has worked for Disney for over 60 years. A profound respect for the people who attended theme parks was a key factor in how they developed their projects. That meant waiting in lines with customers, going on rides with them and talking to them. The Disney "Imagineers" wanted to see their guests in the park to find out what they needed to enjoy a story environment. Disneyland was considered a three-dimensional film. They used storyboards to design sequences of experiences for guests. Everything was to be part of the story. This was a new idea in entertainment. Even the vehicles for transporting guests around the park needed to be attractions in themselves. The park staffs are called cast members and are costumed appropriately. This is a fascinating look at design expertise, a real interest in pleasing people and an empire created by the genius and hard work of Walt Disney and the talent he found to implement his vision. This coffee table book is richly illustrated with photographs of the parks, working drawings, and other documents the designers used in their work. 2003, Disney, Ages 8 up. \ —Kristin Harris\ \