Developing Software for Symbian OS: A Beginner's Guide to Creating Symbian OS V9 Smartphone Applications in C++

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Author: Steve Babin

ISBN-10: 0470725702

ISBN-13: 9780470725702

Category: Palm OS & PDAs

Many problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus on the concepts the author has seen developers struggle with the most. The book covers development ranging from low-level system programming...

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Many problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus on the concepts the author has seen developers struggle with the most. The book covers development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing some detailed reference and examples for key APIs. The new edition includes a completely new chapter on platform security. The overall goal of the book is to provide introductory coverage of Symbian OS v9 and help developers with little or no knowledge of Symbian OS to develop as quickly as possible. There are few people with long Symbian development experience compared to demand, due to the rapid growth of Symbian in recent years, and developing software for new generation wireless devices requires knowledge and experience of OS concepts. This book will use many comparisons between Symbian OS and other OSes to help in that transition. Get yourself ahead with the perfect introduction to developing software for Symbian OS.

Foreword   Jo Stichbury     ixForeword   Warren Day     xiBiography     xiiiAuthor Acknowledgments     xvSymbian Press Acknowledgments     xviiSymbian OS Code Conventions and Notations Used in the Book     xixSmartphones and Symbian OS     1Notes on this New Edition     1Smartphone Concepts     2Smartphone Features     3The Mobile OS     11Symbian OS - A Little History     12Symbian OS Smartphones     15Other Smartphone Operating Systems     20Symbian OS Quick Start     23What Do You Need to Get Started?     23Firing Up the Development Tools     31Simple Example Application     38Building and Executing on the Emulator     56A Carbide.c++ Project     58Building for the Smartphone     59Symbian OS Architecture     63Components in Symbian OS     63Multitasking in Symbian OS     64Shared Code: Libraries, DLLs, and Frameworks     65Client-Server Model     68Memory in Symbian OS     70TheKernel     77Active Objects and Asynchronous Functions     81GUI Architecture     83High-Performance Graphics     85The Communication Architecture     86Application Engines and Services     90Platform Security     90Symbian OS Programming Basics     93Use of C++ in Symbian OS     93Non-standard C++ Characteristics     94Basic Data Types     94Symbian OS Classes     95Exception Error Handling and Cleanup     101Libraries     115Executable Files     118Naming Conventions     119Summary     122Symbian OS Build Environment     123SDK Directory Structure     123Build System Overview     126Basic Build Flow     126Build Targets     131What is a UID?     135The Emulator     137Building Shared Libraries     141DLL Interface Freezing     144Installing Applications on the Smartphone     149Strings, Buffers, and Data Collections     161Introducing the Text Console     161Descriptors for Strings and Binary Data     165The Descriptor Classes     168Descriptor Methods     186Converting Between 8-Bit and 16-Bit Descriptors     198Dynamic Buffers     199Templates in Symbian OS     203Arrays     205Other Data Collection Classes     213Platform Security and Symbian Signed     217What is Platform Security?     217What Platform Security is Not     218What this Means to a Developer     219Capabilities for API Security     219Application Signing in Symbian     232Getting Your Application Symbian Signed     238Developer Certificates     244Asynchronous Functions and Active Objects     247Asynchronous Functions     247Introducing Active Objects     249The Active Scheduler     254Active Scheduler Error Handling     258Active Object Priorities     260Canceling Outstanding Requests     260Removing an Active Object     262Active Object Example     262Active Object Issues     269Using Active Objects for Background Tasks      271Processes, Threads, and Synchronization     277Processes     277Using Threads on Symbian OS     286Sharing Memory Between Processes     292Memory Chunks     293Thread Synchronization     297Client-Server Framework     303Client-Server Overview     304A Look at the Client-Server Classes     305Client-Server Example     306Symbian OS TCP/IP Network Programming     323Introduction to TCP/IP     324Network Programming Using Sockets     327Symbian OS Socket API     334Example: Retrieving Weather Information     345Making a Network Connection     356GUI Application Programming     359Symbian OS User Interfaces     360Anatomy of a GUI Application     365Application Classes     367Resource Files     377Dialogs     387Symbian OS Controls     405View Architecture     409Application Icon and Caption     409References     413Index     415