Digital Game-Based Learning

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Author: Marc Prensky

ISBN-10: 1557788634

ISBN-13: 9781557788634

Category: Computers & Technology in Education

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

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The time has come for Digital Game-Based learning. Thanks to the Internet, video games, and increasingly accessible cutting-edge technology, new learning styles have emerged. Booknews Prensky (CEO of a private firm) presents a strategic and tactical guide to a recent trend in learningcombining content with video games and computer games to engage young people entering the work force. With approximately 50 case studies and examples, he illustrates potential application of game-based learning to a variety of industries. Chapters provide background on the topic, explain how games teach, and show what some organizations are already doing. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Part One: Introduction / Background.1. The Digital Game-Based Learning Revolution. 2. The Games Generations: How Learners Have Changed. 3. Why Education and Training Have Not Changed. 4. Digital Game-Based Learning: New Hope for Learner-Centered Training and Education. Part Two: How Games Teach and Why They Work. 5. Fun, Play and Games: What Makes Games Engaging?. 6. Digital Game-Based Learning: Why and How It Works. 7. Digital Game-Based Learning for Kids and Students: Edutainment. 8. Digital Game-Based Learning for Adults. Part Three: What Leading Organizations are Doing. 9. Digital Game-Based Learning in Business: 41 Examples and Case Studies, from the Incredibly Simple to the Amazingly Complex. 10. True Believers: Digital Game-Based Learning in the Military. Part Four: Implementation. 11. Bringing Digital Game-Based Learning into Your Organization. 12. The Roles of Teachers and Trainers in Digital Game-Based Learning: Digital Game-Based Instruction. (and more...)

\ BooknewsPrensky (CEO of a private firm) presents a strategic and tactical guide to a recent trend in learning<-->combining content with video games and computer games to engage young people entering the work force. With approximately 50 case studies and examples, he illustrates potential application of game-based learning to a variety of industries. Chapters provide background on the topic, explain how games teach, and show what some organizations are already doing. Annotation c. Book News, Inc., Portland, OR (booknews.com)\ \ \ \ \ Maxis - Will Wright\ “A must-read both for educators interested in interactive educational technologies and for game developers looking to maximize the social impact of their work.”\ \ \ EVP, Human Resources,“Marc’s book is a ‘must-read’ for business managers and HR directors as well.”\ \ \ \ \ TRENDS e-letter“This is a breakthrough book that looks at learning as a high activity, high engagement and high intensity process. Marc Prensky has written a must-read book for our field!”\ \