Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Paperback
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Author: Andrew Gahan

ISBN-10: 024081147X

ISBN-13: 9780240811475

Category: Graphics Applications & Software

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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.—The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.—Easy to follow steps with theory, explanations, and exercises.—"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

Ch. 1 Creating a Box Using 3ds Max Andrew Gahan Gahan, Andrew 1Ch. 2 Creating an Oil Drum Using 3ds Max Andrew Gahan Gahan, Andrew 19Ch. 3 Creating Texture Maps from Photographs Using Photoshop Andrew Gahan Gahan, Andrew 47Ch. 4 Creating Normal Maps Using Photoshop and Crazy Bump David Wilson Wilson, David 71Ch. 5 Concept Art Jason Patnode Patnode, Jason 103Ch. 6 Anatomy Jason Patnode) Patnode), Jason 113Ch. 7 A Basic (Game) Art Education Luke Ahearn Ahearn, Luke 133Ch. 8 The Basic 3D Kit Using Maya Jean-Marc Gauthier Gauthier, Jean-Marc 165Ch. 9 Pipeline and Modeling Guidelines Using Maya Jason Patnode Patnode, Jason 227Ch. 10 Overview of Maya Jason Patnode Patnode, Jason 235Ch. 11 Introduction to ZBrush Modeling Jason Patnode Patnode, Jason 297Ch. 12 Designing Your First Biped Character Using Photoshop and Maya Cheryl Cabrera Cabrera, Cheryl 315Ch. 13 Creating Your First Biped Character: Modeling Basics Using Maya Cheryl Cabrera Cabrera, Cheryl 349Ch. 14 Creating Your First Biped Character: Facial Expressions Using Maya Cheryl Cabrera Cabrera, Cheryl 435Ch. 15 Creating Your First Biped Character: Shading and Texturing Basics Using Maya Cheryl Cabrera Cabrera, Cheryl 455Ch. 16 High Poly and Low Poly Character Modeling Using 3ds Max and Photoshop Tom Painter Painter, Tom 469Index 597