Game Boys: Professional Videogaming's Rise from the Basement to the Big Time

Hardcover
from $0.00

Author: Michael Kane

ISBN-10: 1615544399

ISBN-13: 9781615544394

Category: Computer Games & Entertainment - General & Miscellaneous

Search in google:

An inside look at the rivalries, big money, and dirty business of competitive videogaming Yankees vs. Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America's next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional "e-sports" teams in the U.S. Their battle for dominance, as juicy as any feud in "real" sports, leads the action in Michael Kane's engaging and lively chronicle of the lifestyle and business of gaming. We've come a long way since Pac-Man. Today's games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they're going on TV. Are they really the "athletes" of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it's a classic sports tale of victory and defeat, punched up for the millennial generation. It's also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture. Aaron Ruby Game Boys is a fascinating, rail-gun ride through the world of competitive gaming. With electric prose and engaging authority, Kane skillfully captures all the drama, angst and geekery that drove a niche of passionate gamers to forge a subculture, command the respect of corporations and claw their way into the big time. (Aaron Ruby, co-author of Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution)