Game Theory: An Introduction

Hardcover
from $0.00

Author: E. N. Barron

ISBN-10: 0470171324

ISBN-13: 9780470171325

Category: Game theory

Search in google:

A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzerosum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.

Preface     xiAcknowledgments     xvIntroduction     xviiMatrix Two-Person Games     1The Basics     1Problems     14The von Neumann Minimax Theorem     15Problems     21Mixed Strategies     22Dominated Strategies     34Solving 2 x 2 Games Graphically     37Problems     38Graphical Solution of 2 x m and n x 2 Games     39Problems     46Best Response Strategies     47Problems     53Solution Methods for Matrix Games     55Solution of Some Special Games     552 x 2 Games Revisited     55Problems     59Invertible Matrix Games     60Problems     65Symmetric Games     68Problems     72Matrix Games and Linear Programming     73A Direct Formulation Without Transforming: Method 2     81Problems     87Linear Programming and the Simplex Method (Optional)     90The Simplex Method Step by Step     93Problems     100A Game Theory Model of EconomicGrowth (Optional)     101Problems     107Two-Person Nonzero Sum Games     109The Basics     109Problems     1172 x 2 Bimatrix Games     118Problems     128Interior Mixed Nash Points by Calculus     129Problems     139Proof that There Is a Nash Equilibrium for Bimatrix Games (Optional)     141Nonlinear Programming Method for Nonzero Sum Two-Person Games     143Problems     153Choosing Among Several Nash Equilibria (Optional)     155Problems     160N-Person Nonzero Sum Games with a Continuum of Strategies     163The Basics     163Economics Applications of Nash equilibria     169Problems     184Duels (optional)     186Problems     193Auctions (Optional)     195Complete Information     200Problems     201Incomplete Information     202Symmetric Independent Private Value Auctions     205Problems     217Cooperative Games     219Coalitions and Characteristic Functions     219Problems      240Finding the Least Core     241Problems     248The Nucleolus     249Problems     263The Shapley Value     264Problems     276Bargaining     277The Nash Model with Security Point     285Threats     292Problems     305Evolutionary Stable Strategies and Population Games     309Evolution     310Problems     319Population Games     320Problems     340The Essentials of Matrix Analysis     345The Essentials of Probability     351The Essentials of Maple     357The Mathematica Commands     363Biographies     379Problem Solutions     383References     409Index     411