Gurps Basic Set: Characters

Hardcover
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Author: Steve Jackson

ISBN-10: 1556347294

ISBN-13: 9781556347290

Category: Generic Universal Roleplaying System (GURPS)

With GURPS, you can be anyone you want—an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!\ GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS...

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With GURPS, you can be anyone you want—an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

Introduction5About the Authors6What Is Roleplaying?7Mini-Glossary7Materials Needed for Play8Quick Start8Metric Conversions91Creating a Character10Character Points10Character Concept11How GURPS Works: Realism and Game Balance11Character Types12Example of Character Creation: Dai Blackthorn12Character Creation Checklist13Sample Character Sheet13Things Not Shown on the Character Sheets13Basic Attributes14How to Select Basic Attributes14Handedness14How GURPS Works: IQ, Sentience, and Sapience15Secondary Characteristics15Damage Table16Machines and Fatigue16Basic Lift and Encumbrance Table17Example of Character Creation (cont'd)18Build18Size Modifier (SM)19How GURPS Works: ST, Mass, and Move19Shopping for the Big, Tall, Thin, and Small20Age and Beauty20Age20Physical Appearance21Other Physical Features21Example of Character Creation (cont'd)22Social Background22Technology Level (TL)22Culture23Language23Sapience and Language23Accents24Broken to Broken24Example of Character Creation (cont'd)25Wealth and Influence25Wealth25Starting Wealth26Reputation26Tech Level and Starting Wealth27Importance28Classless Meritocracies28Special Rules for Rank29Example of Character Creation (cont'd)30Privilege30Social Restraints30Friends and Foes31Associated NPCs31Contacts31Identities31Alternate Identity vs. Secret Identity312Advantages32Types of Advantages32Advantage Origins33Potential Advantages33What's Allowed34Turning Advantages Off and On34Advantage List34Frequency of Appearance36Limited Defenses46Alternative Attacks61Perks100Modifiers101Enhancements102Attack Enhancements and Limitations102Turning Enhancements Off and On102Limitations110Optional Rule: Limited Enhancements111Examples of Modified Attacks114Gadget Limitations116Example of Character Creation (cont'd)116New Advantages117Modifying Existing Advantages117Designing Entirely New Advantages1183Disadvantages119Disadvantages for Heroes119Restrictions on Disadvantages120Types of Disadvantages120Secret Disadvantages120Self-Control for Mental Disadvantages120Self-Imposed Mental Disadvantages121"Buying Off" Disadvantages121Disadvantage List122Example of Character Creation (cont'd)162Quirks162Mental Quirks162Example of Character Creation (cont'd)164Physical Quirks165New Disadvantages165Modifying Existing Disadvantages165Brand-New Problems1664Skills167Controlling Attribute167Choosing Your Beginning Skills167Difficulty Level168Technological Skills168Tech-Level Modifiers168Prerequisites169Specialties169Grouped Skills169Familiarity169Buying Skills170Skill Notation170Improving Your Skills170Skill Cost Table170Meaning of Skill Levels171Probability of Success171Relative Skill Level171Choosing Your Skill Levels172Skill Defaults: Using Skills You Don't Know173Skill List174Optional Rule: Wildcard Skills175Geographical and Temporal Scope176Planet Types180Physiology Modifiers181Skills for Design, Repair, and Use190Example of Character Creation (concluded)227Techniques229Creating Techniques229Buying and Improving Techniques230Technique Cost Table230Using Techniques230Sample Combat Techniques230Double Defaults and Techniques232Sample Noncombat Techniques2325Magic234Glossary of Magical Terms234Learning Magic235Prerequistes235Mana235Casting Spells235Distraction and Injury236Caster and Subject236Time Required236Energy Cost236Critical Spell Failure Table236Magic Rituals237Limits on Effect237Duration of Spells and Maintaining Spells237Canceling Spells237Casting Spells While Maintaining Other Spells238Ceremonial Magic238Different Kinds of Magic239Colleges of Magic239Spell Classes239Area Spells on a Battle Map239Magic Staffs240Dissipating Held Melee and Missile Spells241Long-Distance Modifiers241Alternative Magic Systems242Spell List242Air Spells242Body Control Spells244Communication and Empathy Spells245Earth Spells245Enchantment Spells246Fire Spells246Gate Spells247Healing Spells248Knowledge Spells249Light and Darkness Spells249Meta-Spells250Mind Control Spells250Movement Spells251Necromantic Spells251Protection and Warning Spells252Water Spells2536Psionics254Glossary of Psi Terminology254Powers, Talents, and Abilities254Pside Effects255Gaining New Psi Abilities255Using Psi Abilities255Psionic Powers255Antipsi255ESP255Psychic Healing256Psychokinesis (PK)256Psionics and Magic256Telepathy257Teleportation257Examples of Psionic Powers257Other Powers2577Templates258Character Templates258How to Use Character Templates258Are Character Templates "Character Classes"?259Sample Character Templates259Uniqueness259Racial Templates260How to Use Racial Templates261Sample Racial Templates261Omitting Racial Traits262Meta-Traits2628Equipment264Money264Cost of Living265Cost of Living Table265What Cost of Living Gets You: A Modern Example266Buying Equipment266Legality Class267Weapons267Choosing Your Weapons267Weapon Statistics268Glossary of Arms and Armor268Optional Rule: Modifying Dice + Adds269Melee Weapons271Silver Weapons275Muscle-Powered Ranged Weapons275Bodkin Points277Hand Grenades and Incendiaries277Firearms278"Smartgun" Electronics278Optional Rule: Malfunction279Heavy Weapons281Armor282Armor Tables282Wearing Armor286Shields287Carrying Weapons and Other Gear287Miscellaneous Equipment2889Character Development290Improvement Through Adventure290Traits Gained in Play291Money291Quick Learning Under Pressure292Improvement Through Study292Jobs292Finding a Teacher293Optional Rule: Maintaining Skills294Learnable Advantages294Transformations294Body Modification294Mind Transfer296Supernatural Afflictions296Death296Trait Lists297Advantages297Disadvantages299Modifiers300Skills301Techniques304Spells304Iconic Characters307Combat Lite324Combat Turn Sequence324Maneuvers324Ranged Attacks326Attacking326Defending326Damage and Injury327Recovery328Fatigue328Index329Character Sheet335