Maya Feature Creature Creations

Paperback
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Author: Todd Palamar

ISBN-10: 1584505478

ISBN-13: 9781584505471

Category: Art by Subjects

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Maya Feature Creature Creations teaches the fundamentals of the development, creation, and implementation of a next generation computer generated character. Written for 3D artists and modelers of all levels, the book provides an easy-to-follow process for building an anatomy based CG character with physics driven elastic skin. Using the popular Maya program, users learn the skills necessary to create Hollywood-quality creatures and characters for commercial productions. Key Features Covers Maya 4/4.5 for Windows Covers cutting-edge techniques possible with off-the-shelf software Provides step-by-step instructions and detailed tips, tricks, and tutorials on pre-production, modeling, and texturing Teaches skills that can be transferred to a variety of 3D software applications Includes a companion CD-ROM with color versions of many of the figures and models in the book About the Author Todd Palamar (Winter Park, FL) is a course director at Full Sail Recorders, Inc. in suburban Orlando. He is also a professional animator and 3D artist whose work has been in a number of commercial productions, including movies and games.

Part 1: In the Beginning Getting Ready Pre-Production Building the Perfect Beast CG Pre-Production Part II: Reference Material Design and Conquer Sculpting Building a Poseable Character Part III: Modeling for Film The Tools Working with Your Reference Material Modeling the Fire Monster's Head Modeling the Fire Monster's Arm Assembling the Fire Monster Part IV: Texturing for Film Determining Resolution Mapping UV's for the Fire Monster's Head Make it Real Painting on Your Model Part V: Anatomically Correct Skeletons Muscles and Tendons Fat The Dynamics of Life Conclusion