The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

Paperback
from $0.00

Author: Richard Williams

ISBN-10: 0571202284

ISBN-13: 9780571202287

Category: Animation

Search in google:

The definitive working manual on animation, from the triple Academy Award winning Director of Animation of Who Framed Roger Rabbit.Animation is one of the hottest and most creative areas of film-making today— and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes.Perhaps even more important, though, has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions.In this book, based on his sold-out Animation Masterclasses in the United States and across Europe attended by animators from The Walt Disney Company, PIXAR, DreamWorks, Blue Sky and Warner Bros, Williams provides the underlying principles of animation that every animator— from beginner to expert, classic animator to computer animation whiz— needs. Urging his readers to 'invent but be believable,' he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans."Williams is miles ahead of anyone in the world of animation." New York Times New York Times Williams is miles ahead of anyone in the world of animation.

Why This Book?1Drawing in Time11Time to Draw23It's All in the Timing and the Spacing35Lesson 141Advancing Backwards to 194046History of the Chart and Inbetween47Extremes and Breakdowns48Keys57Three Ways to Animate61Testing, Testing, Testing68The X-Sheet70Came the Dawn...75The Best Numbering System76The Great Ones and Twos Battle78The Top and Bottom Pegs Battle80More on Spacing84Classic Inbetween Mistakes88Watch Your Arcs90Getting More Movement Within the Mass92The Elongated Inbetween96The Major Beginner's Mistake99The 'Ruff' Approach99How Much Do We Leave To The Assistant?101Take The Long Short Cut101Walks102Getting the Weight106Set the Tempo109The Passing Position or Breakdown111Two Ways to Plan a Walk115The Double Bounce118Loosening it Up120Digging Deeper into Walks128There's Nothing Like Trying It135The Heel136Foot Action136Normal Walk Spacing142Weight Shift146The Belt Line147Arm Movements148Counteraction156The Recipe163Sneaks167The Tip Toe Sneak173Runs, Jumps and Skips176The 4 Drawing Formula Run189The 3 Drawing Run192The 2 Drawing Run195The Recipe200Run, Jump, Skip and Leap201Skips209Jumps212Weight on a Jump213Flexibility217The Breakdown218Simple Overlap223Overlapping Action226Simple Counteraction230Breaking Joints to Give Flexibility231Flexibility in the Face246Overlapping Action in the Face249Instant Read - Profiles for Readability251Weight256Pressure and Weight262How Much Effort Do We Have to Expend?264Dancing269Rules of Thumb On Synchronising Action272Anticipation273Surprise Anticipations282Invisible Anticipations283Takes and Accents285A Hard Accent Bounces Back295A Soft Accent continues295Timing, Staggers, Wave and Whip297Stagger Timings297The Side to Side Vibration Formula299Whip Action301Wave Action301Dialogue304Phrasing305Picture and Sound Sync310Accents311Attitude314The Secret314Acting315Change of Expression320Look for the Contrast321An Acting Point323Body Language324Symmetry or 'Twinning'324Steal It!325Eyes325Animal Action327Live Action Reference328Basic Animal Walk Pattern330Directing333The Brief334The Leica Reel334Separate the Characters334Best Foot Forward335Casting Animators335Making Changes335'Say! Say!'335Voice Recording335Hook Ups335Research335Editing335Believe in Your Material335Review338The Procedure338The Ingredients339Acknowledgements342