The Stuff of Legend: Book 1: The Dark, Vol. 1

Paperback
from $0.00

Author: Brian Smith

ISBN-10: 0345521005

ISBN-13: 9780345521002

Category: Alternative Comics

 \ The year is 1944. As Allied forces fight the enemy on Europe’s war-torn beaches, another battle begins in a child’s bedroom in Brooklyn. When the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark, the child’s playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission they will confront the boy’s bitter and forgotten toys, as well as betrayal in their own ranks. Can they save the boy from the...

Search in google:

 The year is 1944. As Allied forces fight the enemy on Europe’s war-torn beaches, another battle begins in a child’s bedroom in Brooklyn. When the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark, the child’s playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission they will confront the boy’s bitter and forgotten toys, as well as betrayal in their own ranks. Can they save the boy from the forces of evil, or will they all perish in the process? The Stuff of Legend is a haunting and ultimately redemptive tale of loyalty, camaraderie, and perseverance.This edition includes a brand-new story featuring the Colonel’s war journal, maps, sketches, and other original material!Publishers WeeklyIn this eerie graphic novel, toys come to life to defend their "boy." The said boy lives in Brooklyn in 1944; early in the story the Boogeyman nabs him from his room. His toys, including a lead soldier, a ballerina, an Indian, a piggy bank, a wooden duck, a jack-in-the-box, and a stuffed bear, as well as his puppy, band together to venture into the realm of the Dark to rescue him. There they fight not only the Boogeyman but other toys that have joined forces with evil. Despite the prominent role of playthings, this is not a book for children, at least not young ones. The plot takes some dark turns, and there is a sometimes ugly psychological tension even between allies. The taut, suspenseful story will engross older readers, however. Wilson's lovely sepia artwork infuses the book with an ominous feel and brings the complex emotions of the living toys to the fore. The volume gathers issues one and two of The Stuff of Legend comic, published by Th3rd World Studio, along with character sketches, a new story revolving around the soldier's war journal, and character sketches. (May)

\ Publishers WeeklyIn this eerie graphic novel, toys come to life to defend their "boy." The said boy lives in Brooklyn in 1944; early in the story the Boogeyman nabs him from his room. His toys, including a lead soldier, a ballerina, an Indian, a piggy bank, a wooden duck, a jack-in-the-box, and a stuffed bear, as well as his puppy, band together to venture into the realm of the Dark to rescue him. There they fight not only the Boogeyman but other toys that have joined forces with evil. Despite the prominent role of playthings, this is not a book for children, at least not young ones. The plot takes some dark turns, and there is a sometimes ugly psychological tension even between allies. The taut, suspenseful story will engross older readers, however. Wilson's lovely sepia artwork infuses the book with an ominous feel and brings the complex emotions of the living toys to the fore. The volume gathers issues one and two of The Stuff of Legend comic, published by Th3rd World Studio, along with character sketches, a new story revolving around the soldier's war journal, and character sketches. (May)\ \ \ \ \ School Library JournalGr 5 Up—Most children can remember losing a favorite toy, but what happens when a group of favorite toys lose their boy? The Colonel and his hastily assembled team of rescuers enter "the Dark"—the mysterious world inside a closet, embarking on a mission to save the child. Once inside, they are up against the nearly unstoppable Boogeyman, a creature made from nightmares who has his own designs on the boy. After a trip to the city of Hopscotch, where life is nothing but a game, the toys are branded "rule breakers" and forced into a game they may not be able to win. This eerie graphic novel, set in a quiet Brooklyn home in 1944, uses muted sepia tones and realistic artwork to present the unimaginable world the protagonists are thrust into. From the insane Jester's murderous glee to Max the Bear's raging ferocity, readers can see every emotion on the characters' faces. It almost feels like a children's story gone horribly wrong in the most wonderful way. The images of battles and violence are definitely not for the timid.—Ryan Donovan, New York Public Library\ \