3d Game Animation For Dummies

Paperback
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Author: Murdock

ISBN-10: 0764587897

ISBN-13: 9780764587894

Category: 3D Computer Graphics

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software\ * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more\ * Video game sales exceeded the movie industry's box office draw last year by $1 billion

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Gain the skills that will get you into game design Bring fantasy creatures and settings to life, and launch a lucrative career There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry. Discover how to Create realistic motion Develop a game concept Model a complete character from scratch Add a skeleton rig to your character Find out how to use particles and dynamics Sync facial movements with soundtracks

Pt. ICreating 3D content for games5Ch. 1Getting started with 3D game animation7Ch. 2Game and art design, and creating storyboards19Ch. 3Starting with traditional animation basics29Pt. IICreating interfaces, modeling scenery, and texturing backgrounds39Ch. 4Creating game user interfaces41Ch. 5Modeling scenery and props59Ch. 6Adding details with materials87Ch. 7Mapping textures97Ch. 8Creating effective lighting115Pt. IIIDesigning, modeling, and animating game characters131Ch. 9Techniques for modeling characters133Ch. 10Discovering the basics of 3D animation173Ch. 11Animating characters193Ch. 12Animating facial movements209Ch. 13Automating reactions with dynamics217Pt. IVAnimating game cut scenes227Ch. 14Animating scene elements229Ch. 15Animating with particles241Ch. 16Rendering an animation253Pt. VThe part of tens265Ch. 17Ten types of tools used by game companies267Ch. 18Ten creative jobs in the animation industry279Ch. 19Ten ways to land a job as a 3D game animator287App. AUsing game engine tools305App. BGlossary of animation terms337App. CDirectory of animation schools351

\ From Barnes & NobleThe Barnes & Noble Review\ Want to use your skills as an artist in the multibillion-dollar video game industry? Not sure where to start? Start with 3D Game Animation for Dummies. Kelly Murdock introduces everything from core technical skills to job hunting. \ Murdock starts by explaining the tools and processes associated with 3D game content development. Then, download the book’s practice files and the free Maya Personal Learning Edition, and get to work: designing interfaces, modeling scenery and props, adding details with materials, creating realistic environments with textures and lighting.\ Next, Murdock turns to designing, modeling, and animating characters, introducing techniques ranging from keyframing to morphing. There’s a full section on cut scenes: high-quality 3D animations that appear upfront and between levels, helping you deepen your storyline. Simple, friendly, and surprisingly thorough, this book really can jump-start your 3D animation career. Bill Camarda, from the August 2005 Read Only\ \ \