The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what...
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.
Acknowledgments viiIntroduction: To Cheat or Not to Cheat: Is That Even the Question? 1A Cultural History of Cheating in GamesCreating the Market: Easter Eggs and Secret Agents 17Guidance Goes Independent: The Rise of Strategy Guide Publishers 41Genies, Sharks, and Chips: The Technological Side to Cheating 65Game PlayersGaining Advantage: How Videogame Players Define and Negotiate Cheating 83The Cheaters 107Busting Punks and Policing Players: The Anticheating Industry 129A Mage's Chronicle: Cheating and Life in Vana'diel 149Capital and Game EthicsCapitalizing on Paratexts: Gameplay, Ethics, and Everyday Life 175Notes 191References 211Index 221