Cheating: Gaining Advantage in Videogames

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Author: Mia Consalvo

ISBN-10: 0262513285

ISBN-13: 9780262513289

Category: Computer Games & Entertainment - General & Miscellaneous

The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what...

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A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.

Acknowledgments     viiIntroduction: To Cheat or Not to Cheat: Is That Even the Question?     1A Cultural History of Cheating in GamesCreating the Market: Easter Eggs and Secret Agents     17Guidance Goes Independent: The Rise of Strategy Guide Publishers     41Genies, Sharks, and Chips: The Technological Side to Cheating     65Game PlayersGaining Advantage: How Videogame Players Define and Negotiate Cheating     83The Cheaters     107Busting Punks and Policing Players: The Anticheating Industry     129A Mage's Chronicle: Cheating and Life in Vana'diel     149Capital and Game EthicsCapitalizing on Paratexts: Gameplay, Ethics, and Everyday Life     175Notes     191References     211Index     221