Designing Gestural Interfaces: Touchscreens and Interactive Devices

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Author: Dan Saffer

ISBN-10: 0596518390

ISBN-13: 9780596518394

Category: User Interfaces

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.\ Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns — all you need to know to augment your existing...

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Nintendo's Wii and Apple's iPhone have introduced the public to the power of using gestures to control devices and interactive systems. But how exactly do you design for this new interaction paradigm? It isn't like designing for traditional websites or software, but until now, there has been little written about these new interfaces, which will only grow in number and variety over the next few years. Designing Gestural Interfaces examines current patterns and trends in this new area, discussing emerging patterns of use, how to design and document interactive gestures, provides an overview of the technologies surrounding touchscreens and interactive environments, communicating to users how to use these new systems, and ways to prototype gestural interfaces.

DedicationPrefaceChapter 1: Introducing Interactive GesturesChapter 2: Designing for the Human BodyChapter 3: Patterns for Touchscreens and Interactive SurfacesChapter 4: Patterns for Free-Form Interactive GesturesChapter 5: Documenting Interactive GesturesChapter 6: Prototyping Interactive GesturesChapter 7: Communicating Interactive GesturesChapter 8: THE FUTURE OF INTERACTIVE GESTURESA Palette of Human Gestures and MovementsColophonDan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.