Digital Lighting and Rendering

Paperback
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Author: Jeremy Birin

ISBN-10: 0321316312

ISBN-13: 9780321316318

Category: 3D Computer Graphics

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:\ \ Master Hollywood lighting techniques to produce professional results in any 3D application\ Convincingly composite 3D models into real-world environments\ Apply...

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Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Ch. 1Fundamentals of lighting design1Ch. 2Lighting basics and good practices17Ch. 3Shadows and occlusion43Ch. 4Lighting environments and architecture85Ch. 5Lighting creatures, characters, and animation125Ch. 6Cameras and exposure159Ch. 7Composition and staging185Ch. 8The art and science of color213Ch. 9Shaders and rendering algorithms247Ch. 10Designing and assigning textures283Ch. 11Rendering passes and compositing335Ch. 12Production pipelines and professional practices377