Fluid Simulation for Computer Graphics

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Author: Robert Bridson

ISBN-10: 1568813260

ISBN-13: 9781568813264

Category: 3D Computer Graphics

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

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Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

I The Basics 11 The Equations of Fluids 32 Overview of Numerical Simulation 173 Advection Algorithms 274 Making Fluids Incompressible 41II Different Types of Fluids 735 Smoke 756 Water 837 Fire 1018 Viscous Fluids 107III More Algorithms 1259 Turbulence 12710 Hybrid Particle Methods 13711 Coupling Fluids and Solids 15512 Shallow Water 16913 Ocean Modeling 179A Background 195B Derivations 207Bibliography 213Index 221