Interacting With Video, Vol. 11

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Author: Patricia Greenfield

ISBN-10: 1567501524

ISBN-13: 9781567501520

Category: Computer Games & Entertainment - General & Miscellaneous

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AcknowledgmentsPrefaceForeword1Effects of Interactive Entertainment Technologies on Children's Development32Mediated Messages: Gender, Class, and Cosmos in Home Video Games93Contextualizing Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2254Gender Differences in Children's Constructions of Video Games395Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction versus Observation676Video Games as Cultural Artifacts857Effect of Video Game Practice on Spatial Skills in Girls and Boys958Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence1159Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?14110Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise16911Action Video Games Informal Education: Effects on Strategies for Dividing Visual Attention187Author Index207Subject Index213\\