Introducing Character Animation with Blender

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Author: Tony Mullen

ISBN-10: 0470102608

ISBN-13: 9780470102602

Category: 3D Computer Graphics

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Open your mind to the possibilities Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.Walk through the complete process of building a characterMaster mesh modeling tools and organic modelingFashion skin, hair, and clothing with material shaders, textures, and other toolsLearn to sync lip movements with a sound fileUnderstand interpolation curves, keyframes, and the basics of animating Model your characters using a variety of mesh editing techniques See how armatures, lattices, and IK interact Light and render your work for exactly the effect you want Valuable DVD with complete Blender installation The companion DVD provides the Blender installer for Windows®, Macintosh®, and Linux®. You'll also find:All the source files you need to produce the examples and tutorials in the bookThe short film Elephants Dream and all the files used to create itAn impressive gallery of short animations created by Blender artists around the worldPlenty of useful links to related Blender resourcesA large collection of third-party software and plug-ins, including Audacity, Python, and the popular BlenderPeople www.sybex.com

Forewords     viiiIntroduction     xCreating a Character with Blender     1Blender Basics: Interface and Objects     3Work Areas and Window Types     4Navigating the 3D Space     9Objects and Datablocks     18User Preferences     24Working with Meshes     27Polygons and Subsurfacing     28Extrusion Modeling and Box Modeling     32Completing the Model with Materials, Textures, and Particles     89Material Datablock     90Material Properties     92Textures and UV Mapping     99Using Static Particles     116Armatures and Rigging     129Blender Armature System     130Building a Simple Armature     131Rigging Captain Blender     141Shape Keys and Facial Rigging     187Shape Key Basics     188Building a Shape Key Set for Captain Blender     198Facial Bones and Controls     217Improved Mesh Deformations Using Driven Shape Keys     234Bringing It to Life: Animation     239Basics of Animation     241Keyframes and Ipos     242Using the Ipo Editor: Bouncing a Ball     244Interpolation and Extend Types     252Armature Animation     259Posing and Keyframing with the Action Editor     260Walk and Run Cycles     273Pose-to-Pose Animation     288Facial Animation and Lip Sync     299Facial Posing     300Lip Sync     306Playback     312Nonlinear Animation     315Using the NLA Editor     316NLA in Action     325Mixing Actions: Walking and Talking     337Further Issues in Character Animation     341Interacting with Props     342Deformation with Lattices     350Softbodies and Metaballs     356Lighting, Rendering, and Editing Your Animation     363Lighting Basics     364Rendering Your Animation     379Editing in the Sequence Editor     383Using Python Scripts     387Installing and Executing Python Scripts     388Standard Scripts     389Extended Functionality with Scripts     396Blender in Production     399Full-Scale Productions: Elephants Dream and Plumiferos     401GPL, Creative Commons, and the Blender Artistic License     402Elephants Dream, the World's First "Open Movie"     403A Preview of Plumiferos     405A Look Into Elephants Dream     407Proog and Emo Rigs     408Texturing Proog     421Ways of Walking: Following a Path vs. a Manually Keyed Walk     422Tips on Studying the Elephants Dream Files     424Feifi the Canary: Plumiferos Takes Wing     427Introducing Feifi     428Rigging a Cartoon Bird     432Blender in the Pipeline     441Production Pipeline     442Using Libraries     445Collaboration with Subversion and Verse     445...and Back Into Blender     446Blender and Beyond     449Other Software and Formats     451Importing and Exporting Other File Formats     452Useful Open-Source Software for Blender Artists     453Blending into the (Near) Future     457Resources for Further Learning     459Selected Online Resources     460Recommended Books     464On Becoming a Blender Master      466Index     467