The Game Maker's Apprentice: Game Development for Beginners

Paperback
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Author: Jacob Habgood

ISBN-10: 1590596153

ISBN-13: 9781590596159

Category: Game Programming

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.\ Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t...

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The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.

Ch. 1Welcome to Game Maker3Ch. 2Your first game : devilishly easy9Ch. 3More actions : a galaxy of possibilities41Ch. 4Target the player : it's fun being squished65Ch. 5Game design : interactive challenges85Ch. 6Inheriting events : mother of pearl101Ch. 7Maze games : more cute things in peril127Ch. 8Game design : levels and features149Ch. 9Cooperative games : flying planes169Ch. 10Competitive games : playing fair with tanks191Ch. 11Game design : balance in multiplayer games211Ch. 12GML : become a programmer225Ch. 13Clever computers : playing tic-tac-toe245Ch. 14Intelligent behavior : animating the dead259Ch. 15Final words291