Videogames

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Author: James Newman

ISBN-10: 041528192X

ISBN-13: 9780415281928

Category: Computer Games & Entertainment - General & Miscellaneous

James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a game console.

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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémonthe videogame industry Who plays videogames?Are videogames bad for you? the narrative structure of videogamesthe future of videogames

List of tablesSeries editor's preface1Why study videogames?12What is a videogames? Rules, puzzles and simulations: defining the object of study93Manufacturing fun: platforms, development, publishing and creativity294Videogame players: who plays, for how long and what it's doing to them495Videogame structure: levels, breaks and intermissions716Narrative and play, audiences and, players: approaches to the study of videogames917Videogames, space and cyberspace: exploration, navigation and mastery1078Videogame players and characters: narrative functions and feeling cyborgs1279Social gaming and the culture of videogame: competition and collaboration on and off screen14510Future gaming: online/mobile/retro163Bibliography171Index193