3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

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Author: Andrew Gahan

ISBN-10: 0240810619

ISBN-13: 9780240810614

Category: Computer Animation

"Master the latest 3ds Max modeling techniques for games that will greatly enhance your characters, assets, and environments. This Official Autodesk Techniques book contains countless examples of quality professional work and step-by-step tutorials for creating and implementing your game models." In addition to supplying all the files needed to complete the book's projects, the DVD includes step by step save files in 3ds Max to accompany almost every image in the book. We've also included...

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The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.-additional material on the book's bonus website at www.3d-for-games.com—Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm.—Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.—Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.—DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.—Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com

Ch. 1 Low-Poly Asset 1 (Cardboard Box) 1Ch. 2 Low-Poly Asset 2 (Oil Drum) 17Ch. 3 Creating Texture Maps from Photographs 35Ch. 4 Normal Mapping 53Ch. 5 Creating Complex Objects from Primitives 71Ch. 6 Low-Poly Vehicle 91Ch. 7 High and Low Poly Characters 161Ch. 8 Mid-Poly Environment 265Ch. 9 Portfolio and Interview 289Gallery 299Index 305

\ From the Publisher"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK\ "This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ\ "An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.\ "For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.\ "This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments. Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University\ "Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com\ \ \