Killer Game Programming in Java

Paperback
from $0.00

Author: Andrew Davison

ISBN-10: 0596007302

ISBN-13: 9780596007300

Category: Computer Animation

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become...

Search in google:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. "Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.

1Why Java for games programming?12An animation framework133Worms in Windows and applets464Full-screen worms765An introduction to Java imaging1056Image loading, visual effects, and animation1247Introducing Java sound1788Loading and playing sounds2059Audio effects22610Audio synthesis24911Sprites27012A side-scroller29813An isometric tile game34514Introducing Java 3D38715A 3D checkerboard : Checkers3D40716Loading and manipulating external models42417Using a lathe to make shapes459183D sprites48719Animated 3D sprites51220An articulated, moveable figure53121Particle systems56522Flocking boids59223Shooting a gun61424A first-person shooter64225A 3D maze65626Fractal land68627Terrain generation with terragen71128Trees that grow74929Networking basics76930Network chat81731A networked two-person game84432A networked virtual environment878AInstallation using install4j905BInstallation using Java Web start921