The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine

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Author: Edward F. Maurina

ISBN-10: 1568812841

ISBN-13: 9781568812847

Category: Game Programming

The author takes readers on an in-depth walkthrough of the Torque Game Engine—-one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more...

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The author takes readers on an in-depth walkthrough of the Torque Game Engine—-one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers - step-by-step examples, - detailed system descriptions, - in-depth references, - practical tips, tricks, and more that will provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting).

1Introduction32Torque from 10,000 feet133Torque tools354Introduction to TorqueScript975Torque core classes1436Basic game classes1577Gameplay classes2018Mission objects2639Game setup scripting34710Gameplay scripting38311Special effects41912Standard torque game engine GUI controls45513Game interfaces53914Putting it all together571