Autodesk VIZ 2006 Fundamentals

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Author: Stephen J. Ethier

ISBN-10: 0130484806

ISBN-13: 9780130484802

Category: CAD / CAM Software

Designed to provide readers with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it offers a detailed look at VIZ, the 3D modeling and animation program for Autodesk.\ This book...

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Designed to provide readers with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it offers a detailed look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations. For those working in Engineering, Architectural Design and Drafting, Animation, or Computer Graphic Arts.

Ch. 1Introduction to three-dimensional presentation3Ch. 2Rendering and animation applications16Ch. 3Interacting with Autodesk VIZ29Ch. 4The fast lane57Ch. 5Moving about the 3D world97Ch. 6Basics of creation120Ch. 7Basics of editing139Ch. 8Basic modeling : primitives, shapes, and shape and parametric modifiers167Ch. 9Advanced modeling : compound objects193Ch. 10Special modeling : AEC objects226Ch. 11A brighter outlook : cameras, lights, and rendering249Ch. 12A new coat of paint : materials creation and applications281Ch. 13Let's get moving : animation312Ch. 14Follow the leader : hierarchy linking and inverse kinematics335Ch. 15Still life : working with light and shadow357Ch. 16Architectural presentation : camera techniques369Ch. 17Artist's exhibition : applying bitmaps384Ch. 18Mechanical motion : hierarchical linking399