This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
Introduction. Chapter 1: Technical Basics. Chapter 2: Apple Developer Program. Chapter 3: Unity Fundamentals. Chapter 4: Unity User Interface. Chapter 5: Unity Programming. Chapter 6: Creating a Game Concept. Chapter 7: Prototyping That Concept. Chapter 8: Taking Advantage of the Platform. Chapter 9: Debugging With Unity Remote. Chapter 10: Polishing a Prototype. Chapter 11: Uploading With iTunes Connect. Chapter 12: User Feedback and Updates.