iPhone Application Development For Dummies

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Author: Neil Goldstein

ISBN-10: 0470568437

ISBN-13: 9780470568439

Category: Personal Computers

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Making Everything Easier!2nd EditioniPhone® Application Development for DummiesLearn to:Design small- or large-scale iPhone applications for profit or funCreate new iPhone apps using Xcode®Get your applications into the App StoreWork with frameworksNeal GoldsteinAuthor of Objective-C For DummiesGot a good idea? Turn it into an app, have some fun, and pick up some cash!Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!Mobile is different — learn what makes a great app for mobile devices and how an iPhone app is structuredWhat you need — download the free Software Development Kit, start using Xcode, and become an "official" iPhone developerThe nitty-gritty — get the hang of frameworks and iPhone architectureGet busy with apps — discover how to make Xcode work for you to support app developmentOff to the store — get valuable advice on getting your apps into the App StoreWant to go further? — explore what goes into industrial-strength appsOpen the book and find:What it takes to become a registered Apple developerHow to debug your appWhat's new in iPhone 3.1 and Xcode 3.2What goes into a good interface for a small deviceHow applications work in the iPhone environmentWhy you must think like a userWhat the App Store expects of youWhat makes a great iPhone appVisit the book's companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development

Introduction. Part I: Getting Started. Chapter 1: Creating Killer iPhone Applications. Chapter 2: Looking Behind the Screen. Chapter 3: Enlisting in the Developer Corps. Part II: Using the iPhone Development Tools. Chapter 4: Getting to Know the SDK. Chapter 5: Building the User Interface. Chapter 6: While Your Application Is Running. Part III: From “Gee, That’s a Good Idea,” to the App Store. Chapter 7: Actually Writing Code. Chapter 8: Entering and Managing Data. Chapter 9: Saving Data and Creating a Secret Button. Chapter 10: Using the Debugger. Chapter 11: Buttoning It Down and Calling Home. Chapter 12: Death, Taxes, and the iPhone Provisioning. Part IV: An Industrial-Strength Application. Chapter 13: Designing Your Application. Chapter 14: Setting the Table. Chapter 15: Enhancing the User Experience. Chapter 16: Creating Controllers and Their Models. Chapter 17: Finding Your Way. Part V: The Part of Tens. Chapter 18: Top Ten Apple Sample Applications (with Code!). Chapter 19: Ten Ways to Be a Happy Developer. Index.