xUnit Test Patterns: Refactoring Test Code

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Author: Gerard Meszaros

ISBN-10: 0131495054

ISBN-13: 9780131495050

Category: Quality Control & Testing - Programming

Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge.\ xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68...

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Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge.xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68 proven patterns for making tests easier to write, understand, and maintain. He then shows you how to make them more robust and repeatable—and far more cost-effective.Loaded with information, this book feels like three books in one. The first part is a detailed tutorial on test automation that covers everything from test strategy to in-depth test coding. The second part, a catalog of 18 frequently encountered "test smells," provides trouble-shooting guidelines to help you determine the root cause of problems and the most applicable patterns. The third part contains detailed descriptions of each pattern, including refactoring instructions illustrated by extensive code samples in multiple programming languages.Topics covered include Writing better tests—and writing them faster The four phases of automated tests: fixture setup, exercising the system under test, result verification, and fixture teardown Improving test coverage by isolating software from its environment using Test Stubs and Mock Objects Designing software for greater testability Using test "smells" (including code smells, behavior smells, and project smells) to spot problems and know when and how to eliminate them Refactoring tests for greater simplicity, robustness, and execution speedThis book will benefit developers, managers, and testers working with any agile or conventional development process, whether doing test-driven development or writing the tests last. While the patterns and smells are especially applicable to all members of the xUnit family, they also apply to next-generation behavior-driven development frameworks such as RSpec and JBehave and to other kinds of test automation tools, including recorded test tools and data-driven test tools such as Fit and FitNesse.Visual Summary of the Pattern Language Foreword Preface Acknowledgments Introduction Refactoring a Test PART I: The Narratives Chapter 1 A Brief Tour Chapter 2 Test Smells Chapter 3 Goals of Test Automation Chapter 4 Philosophy of Test Automation Chapter 5 Principles of Test Automation Chapter 6 Test Automation Strategy Chapter 7 xUnit Basics Chapter 8 Transient Fixture Management Chapter 9 Persistent Fixture Management Chapter 10 Result Verification Chapter 11 Using Test Doubles Chapter 12 Organizing Our Tests Chapter 13 Testing with Databases Chapter 14 A Roadmap to Effective Test Automation PART II: The Test Smells Chapter 15 Code Smells Chapter 16 Behavior Smells Chapter 17 Project Smells PART III: The Patterns Chapter 18 Test Strategy Patterns Chapter 19 xUnit Basics Patterns Chapter 20 Fixture Setup Patterns Chapter 21 Result Verification Patterns Chapter 22 Fixture Teardown Patterns Chapter 23 Test Double Patterns Chapter 24 Test Organization Patterns Chapter 25 Database Patterns Chapter 26 Design-for-Testability Patterns Chapter 27 Value Patterns PART IV: Appendixes Appendix A Test Refactorings Appendix B xUnit Terminology Appendix C xUnit Family Members Appendix D Tools Appendix E Goals and Principles Appendix F Smells, Aliases, and Causes Appendix G Patterns, Aliases, and VariationsGlossary References Index

The Value of Self-Testing Code\ In Chapter 4 of Refactoring Ref, Martin Fowler writes:\ If you look at how most programmers spend their time, you'll find that writing code is actually a small fraction. Some time is spent figuring out what ought to be going on, some time is spent designing, but most time is spent debugging. I'm sure every reader can remember long hours of debugging, often long into the night. Every programmer can tell a story of a bug that took a whole day (or more) to find. Fixing the bug is usually pretty quick, but finding it is a nightmare. And then when you do fix a bug, there's always a chance that anther one will appear and that you might not even notice it until much later. Then you spend ages finding that bug.\ Some software is very difficult to test manually. In these cases, we are often forced into writing test programs.\ I recall a project I was working on in 1996. My task was to build an event framework that would let client software register for an event and be notified when some other software raised that event (the Observer GOF pattern). I could not think of a way to test this framework without writing some sample client software. I had about 20 different scenarios I needed to test, so I coded up each scenario with the requisite number of observers, events, and event raisers. At first, I logged what was occurring in the console and scanned it manually. This scanning became very tedious very quickly.\ Being quite lazy, I naturally looked for an easier way to perform this testing. For each test I populated a Dictionary indexed by the expected event and the expected receiver of it with the name of the receiver as the value. When a particular receiver was notified of the event, it looked in the Dictionary for the entry indexed by itself and the event it had just received. If this entry existed, the receiver removed the entry. If it didn't, the receiver added the entry with an error message saying it was an unexpected event notification.\ After running all the tests, the test program merely looked in the Dictionary and printed out its contents if it was not empty. As a result, running all of my tests had a nearly zero cost. The tests either passed quietly or spewed a list of test failures. I had unwittingly discovered the concept of a Mock Object (page 544) and a Test Automation Framework (page 298) out of necessity!\ My First XP Project\ In late 1999, I attended the OOPSLA conference, where I picked up a copy of Kent Beck's new book, eXtreme Programming Explained XPE. I was used to doing iterative and incremental development and already believed in the value of automated unit testing, although I had not tried to apply it universally. I had a lot of respect for Kent, whom I had known since the first PLoP1 conference in 1994. For all these reasons, I decided that it was worth trying to apply eXtreme Programming on a ClearStream Consulting project. Shortly after OOPSLA, I was fortunate to come across a suitable project for trying out this development approach—namely, an add-on application that interacted with an existing database but had no user interface. The client was open to developing software in a different way.\ We started doing eXtreme Programming "by the book" using pretty much all of the practices it recommended, including pair programming, collective ownership, and test-driven development. Of course, we encountered a few challenges in figuring out how to test some aspects of the behavior of the application, but we still managed to write tests for most of the code. Then, as the project progressed, I started to notice a disturbing trend: It was taking longer and longer to implement seemingly similar tasks.\ I explained the problem to the developers and asked them to record on each task card how much time had been spent writing new tests, modifying existing tests, and writing the production code. Very quickly, a trend emerged. While the time spent writing new tests and writing the production code seemed to be staying more or less constant, the amount of time spent modifying existing tests was increasing and the developers' estimates were going up as a result. When a developer asked me to pair on a task and we spent 90% of the time modifying existing tests to accommodate a relatively minor change, I knew we had to change something, and soon!\ When we analyzed the kinds of compile errors and test failures we were experiencing as we introduced the new functionality, we discovered that many of the tests were affected by changes to methods of the system under test (SUT). This came as no surprise, of course. What was surprising was that most of the impact was felt during the fixture setup part of the test and that the changes were not affecting the core logic of the tests.\ This revelation was an important discovery because it showed us that we had the knowledge about how to create the objects of the SUT scattered across most of the tests. In other words, the tests knew too much about nonessential parts of the behavior of the SUT. I say "nonessential" because most of the affected tests did not care about how the objects in the fixture were created; they were interested in ensuring that those objects were in the correct state. Upon further examination, we found that many of the tests were creating identical or nearly identical objects in their test fixtures.\ The obvious solution to this problem was to factor out this logic into a small set of Test Utility Methods (page 599). There were several variations:\ \ When we had a bunch of tests that needed identical objects, we simply created a method that returned that kind of object ready to use. We now call these Creation Methods (page 415).\ Some tests needed to specify different values for some attribute of the object. In these cases, we passed that attribute as a parameter to the Parameterized Creation Method (see Creation Method).\ Some tests wanted to create a malformed object to ensure that the SUT would reject it. Writing a separate Parameterized Creation Method for each attribute cluttered the signature of our Test Helper (page 643), so we created a valid object and then replaced the value of the One Bad Attribute (see Derived Value on page 718).\ \ We had discovered what would become2 our first test automation patterns.\ Later, when tests started failing because the database did not like the fact that we were trying to insert another object with the same key that had a unique constraint, we added code to generate the unique key programmatically. We called this variant an Anonymous Creation Method (see Creation Method) to indicate the presence of this added behavior.\ Identifying the problem that we now call a Fragile Test (page 239) was an important event on this project, and the subsequent definition of its solution patterns saved this project from possible failure. Without this discovery we would, at best, have abandoned the automated unit tests that we had already built. At worst, the tests would have reduced our productivity so much that we would have been unable to deliver on our commitments to the client. As it turned out, we were able to deliver what we had promised and with very good quality. Yes, the testers3 still found bugs in our code because we were definitely missing some tests. Introducing the changes needed to fix those bugs, once we had figured out what the missing tests needed to look like, was a relatively straightforward process, however.\ We were hooked. Automated unit testing and test-driven development really did work, and we have been using them consistently ever since.\ As we applied the practices and patterns on subsequent projects, we have run into new problems and challenges. In each case, we have "peeled the onion" to find the root cause and come up with ways to address it. As these techniques have matured, we have added them to our repertoire of techniques for automated unit testing.\ We first described some of these patterns in a paper presented at XP2001. In discussions with other participants at that and subsequent conferences, we discovered that many of our peers were using the same or similar techniques. That elevated our methods from "practice" to "pattern" (a recurring solution to a recurring problem in a context). The first paper on test smells RTC was presented at the same conference, building on the concept of code smells first described in Ref.\ My Motivation\ I am a great believer in the value of automated unit testing. I practiced software development without it for the better part of two decades, and I know that my professional life is much better with it than without it. I believe that the xUnit framework and the automated tests it enables are among the truly great advances in software development. I find it very frustrating when I see companies trying to adopt automated unit testing but being unsuccessful because of a lack of key information and skills.\ As a software development consultant with ClearStream Consulting, I see a lot of projects. Sometimes I am called in early on a project to help clients make sure they "do things right." More often than not, however, I am called in when things are already off the rails. As a result, I see a lot of "worst practices" that result in test smells. If I am lucky and I am called early enough, I can help the client recover from the mistakes. If not, the client will likely muddle through less than satisfied with how TDD and automated unit testing worked—and the word goes out that automated unit testing is a waste of time.\ In hindsight, most of these mistakes and best practices are easily avoidable given the right knowledge at the right time. But how do you obtain that knowledge without making the mistakes for yourself? At the risk of sounding self-serving, hiring someone who has the knowledge is the most time-efficient way of learning any new practice or technology. According to Gerry Weinberg's "Law of Raspberry Jam" SoC,4 taking a course or reading a book is a much less effective (though less expensive) alternative. I hope that by writing down a lot of these mistakes and suggesting ways to avoid them, I can save you a lot of grief on your project, whether it is fully agile or just more agile than it has been in the past—the "Law of Raspberry Jam" not withstanding.\ Who This Book Is For\ I have written this book primarily for software developers (programmers, designers, and architects) who want to write better tests and for the managers and coaches who need to understand what the developers are doing and why the developers need to be cut enough slack so they can learn to do it even better! The focus here is on developer tests and customer tests that are automated using xUnit. In addition, some of the higher-level patterns apply to tests that are automated using technologies other than xUnit. Rick Mugridge and Ward Cunningham have written an excellent book on Fit FitB, and they advocate many of the same practices.\ Developers will likely want to read the book from cover to cover, but they should focus on skimming the reference chapters rather than trying to read them word for word. The emphasis should be on getting an overall idea of which patterns exist and how they work. Developers can then return to a particular pattern when the need for it arises. The first few elements (up to and include the "When to Use It" section) of each pattern should provide this overview.\ Managers and coaches might prefer to focus on reading Part I, The Narratives, and perhaps Part II, The Test Smells. They might also need to read Chapter 18, Test Strategy Patterns, as these are decisions they need to understand and provide support to the developers as they work their way through these patterns. At a minimum, managers should read Chapter 3, Goals of Test Automation.\ 1 The Pattern Languages of Programs conference.\ 2 Technically, they are not truly patterns until they have been discovered by three independent project teams.\ 3 The testing function is sometimes referred to as "Quality Assurance." This usage is, strictly speaking, incorrect.\ 4 The Law of Raspberry Jam: "The wider you spread it, the thinner it gets."

Visual Summary of the Pattern Language     xviiForeword     xixPreface     xxiAcknowledgments     xxviiIntroduction     xxixRefactoring a Test     xlvThe Narratives     1A Brief Tour     3About This Chapter     3The Simplest Test Automation Strategy That Could Possibly Work     3Development Process     4Customer Tests     5Unit Tests     6Design for Testability     7Test Organization     7What's Next?     8Test Smells     9About This Chapter     9An Introduction to Test Smells     9What's a Test Smell?     10Kinds of Test Smells     10What to Do about Smells?     11A Catalog of Smells     12The Project Smells     12The Behavior Smells     13The Code Smells     16What's Next?     17Goals of Test Automation     19About This Chapter     19Why Test?     19Economics of Test Automation     20Goals of TestAutomation     21Tests Should Help Us Improve Quality     22Tests Should Help Us Understand the SUT     23Tests Should Reduce (and Not Introduce) Risk     23Tests Should Be Easy to Run     25Tests Should Be Easy to Write and Maintain     27Tests Should Require Minimal Maintenance as the System Evolves Around Them     29What's Next?     29Philosophy of Test Automation     31About This Chapter     31Why Is Philosophy Important?     31Some Philosophical Differences     32Test First or Last?     32Tests or Examples?     33Test-by-Test or Test All-at-Once?     33Outside-In or Inside-Out?     34State or Behavior Verification?     36Fixture Design Upfront or Test-by-Test?     36When Philosophies Differ     37My Philosophy     37What's Next?     37Principles of Test Automation     39About This Chapter     39The Principles     39What's Next?     48Test Automation Strategy     49About This Chapter     49What's Strategic?      49Which Kinds of Tests Should We Automate?     50Per-Functionality Tests     50Cross-Functional Tests     52Which Tools Do We Use to Automate Which Tests?     53Test Automation Ways and Means     54Introducing xUnit     56The xUnit Sweet Spot     58Which Test Fixture Strategy Do We Use?     58What Is a Fixture?     59Major Fixture Strategies     60Transient Fresh Fixtures     61Persistent Fresh Fixtures     62Shared Fixture Strategies     63How Do We Ensure Testability?     65Test Last-at Your Peril     65Design for Testability-Upfront     65Test-Driven Testability     66Control Points and Observation Points     66Interaction Styles and Testability Patterns     67Divide and Test     71What's Next?     73xUnit Basics     75About This Chapter     75An Introduction to xUnit     75Common Features     76The Bare Minimum     76Defining Tests     76What's a Fixture?     78Defining States of Tests     78Running Tests     79Test Results     79Under the xUnit Covers     81Test Commands     82Test Suite Objects     82xUnit in the Procedural World     82What's Next?     83Transient Fixture Management     85About This Chapter     85Test Fixture Terminology     86What Is a Fixture?     86What Is a Fresh Fixture?     87What Is a Transient Fresh Fixture?     87Building Fresh Fixtures     88In-line Fixture Setup     88Delegated Fixture Setup     89Implicit Fixture Setup     91Hybrid Fixture Setup     93Tearing Down Transient Fresh Fixtures     93What's Next?     94Persistent Fixture Management     95About This Chapter     95Managing Persistent Fresh Fixtures     95What Makes Fixtures Persistent?     95Issues Caused by Persistent Fresh Fixtures     96Tearing Down Persistent Fresh Fixtures     97Avoiding the Need for Teardown     100Dealing with Slow Tests     102Managing Shared Fixtures     103Accessing Shared Fixtures     103Triggering Shared Fixture Construction     104What's Next?     106Result Verification     107About This Chapter     107Making Tests Self-Checking     107Verify State or Behavior?     108State Verification     109Using Built-in Assertions     110Delta Assertions     111External Result Verification     111Verifying Behavior     112Procedural Behavior Verification     113Expected Behavior Specification     113Reducing Test Code Duplication     114Expected Objects     115Custom Assertions     116Outcome-Describing Verification Method     117Parameterized and Data-Driven Tests     118Avoiding Conditional Test Logic     119Eliminating "if" Statements     120Eliminating Loops     121Other Techniques     121Working Backward, Outside-In     121Using Test-Driven Development to Write Test Utility Methods     122Where to Put Reusable Verification Logic?     122What's Next?      123Using Test Doubles     125About This Chapter     125What Are Indirect Inputs and Outputs?     125Why Do We Care about Indirect Inputs?     126Why Do We Care about Indirect Outputs?     126How Do We Control Indirect Inputs?     128How Do We Verify Indirect Outputs?     130Testing with Doubles     133Types of Test Doubles     133Providing the Test Double     140Configuring the Test Double     141Installing the Test Double     143Other Uses of Test Doubles     148Endoscopic Testing     149Need-Driven Development     149Speeding Up Fixture Setup     149Speeding Up Test Execution     150Other Considerations     150What's Next?     151Organizing Our Tests     153About This Chapter     153Basic xUnit Mechanisms     153Right-Sizing Test Methods     154Test Methods and Testcase Classes     155Testcase Class per Class     155Testcase Class per Feature     156Testcase Class per Fixture     156Choosing a Test Method Organization Strategy     158Test Naming Conventions     158Organizing Test Suites     160Running Groups of Tests     160Running a Single Test     161Test Code Reuse     162Test Utility Method Locations     163TestCase Inheritance and Reuse     163Test File Organization     164Built-in Self-Test     164Test Packages     164Test Dependencies     165What's Next?     165Testing with Databases     167About This Chapter     167Testing with Databases     167Why Test with Databases?     168Issues with Databases     168Testing without Databases     169Testing the Database     171Testing Stored Procedures     172Testing the Data Access Layer     172Ensuring Developer Independence     173Testing with Databases (Again!)     173What's Next?     174A Roadmap to Effective Test Automation     175About This Chapter     175Test Automation Difficulty     175Roadmap to Highly Maintainable Automated Tests      176Exercise the Happy Path Code     177Verify Direct Outputs of the Happy Path     178Verify Alternative Paths     178Verify Indirect Output Behavior     179Optimize Test Execution and Maintenance     180What's Next?     181The Test Smells     183Code Smells     185Obscure Test     186Conditional Test Logic     200Hard-to-Test Code     209Test Code Duplication     213Test Logic in Production     217Behavior Smells     223Assertion Roulette     224Erratic Test     228Fragile Test     239Frequent Debugging     248Manual Intervention     250Slow Tests     253Project Smells     259Buggy Tests     260Developers Not Writing Tests     263High Test Maintenance Cost     265Production Bugs     268The Patterns     275Test Strategy Patterns     277Recorded Test     278Scripted Test     285Data-Driven Test     288Test Automation Framework     298Minimal Fixture     302Standard Fixture     305Fresh Fixture     311Shared Fixture     317Back Door Manipulation     327Layer Test     337xUnit Basics Patterns     347Test Method     348Four-Phase Test     358Assertion Method     362Assertion Message     370Testcase Class     373Test Runner     377Testcase Object     382Test Suite Object     387Test Discovery     393Test Enumeration     399Test Selection     403Fixture Setup Patterns     407In-line Setup     408Delegated Setup     411Creation Method     415Implicit Setup     424Prebuilt Fixture     429Suite Fixture Setup     441Setup Decorator     447Chained Tests     454Result Verification Patterns     461State Verification     462Behavior Verification     468Custom Assertion     474Delta Assertion      485Guard Assertion     490Unfinished Test Assertion     494Fixture Teardown Patterns     499Garbage-Collected Teardown     500Automated Teardown     503In-line Teardown     509Implicit Teardown     516Test Double Patterns     521Test Double     522Test Stub     529Test Spy     538Mock Object     544Fake Object     551Configurable Test Double     558Hard-Coded Test Double     568Test-Specific Subclass     579Test Organization Patterns     591Named Test Suite     592Test Utility Method     599Parameterized Test     607Testcase Class per Class     617Testcase Class per Feature     624Testcase Class per Fixture     631Testcase Superclass     638Test Helper     643Database Patterns     649Database Sandbox     650Stored Procedure Test     654Table Truncation Teardown     661Transaction Rollback Teardown     668Design-for-Testability Patterns     677Dependency Injection     678Dependency Lookup     686Humble Object     695Test Hook     709Value Patterns     713Literal Value     714Derived Value     718Generated Value     723Dummy Object     728Appendixes     733Test Refactorings     735xUnit Terminology     741xUnit Family Members     747Tools     753Goals and Principles     757Smells, Aliases, and Causes     761Patterns, Aliases, and Variations     767Glossary     785References     819Index     835